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 Official Art Critique Thread

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Ender
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PostSubject: Official Art Critique Thread   Tue Feb 24, 2009 1:22 pm

Post your art here to be rated by others. Give constructive criticism and all of that, I want no "You suck. You suck very hard." PLEASE POST A REPLY TO SOMEONE BEFORE POSTING YOUR OWN ART.

Rules are simple now, but are subject to change.

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Last edited by Ender on Sat Feb 28, 2009 8:39 pm; edited 1 time in total
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PostSubject: Re: Official Art Critique Thread   Tue Feb 24, 2009 11:17 pm

Nobody should ever give Zephron a green light that much. Ever. You just need to say "criticism is appreciated" in small print and he gives you a page of in-depth critique. Now imagine what specifically requesting his help does.

BTW, this is a joke.

Don't kill me, Zeph.
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PostSubject: Re: Official Art Critique Thread   Tue Feb 24, 2009 11:21 pm

Plaid02 wrote:
Nobody should ever give Zephron a green light that much. Ever. You just need to say "criticism is appreciated" in small print and he gives you a page of in-depth critique. Now imagine what specifically requesting his help does.

BTW, this is a joke.

Don't kill me, Zeph.

<_________________<


*grabs knife and Plaid voodoo doll*



Btw, yay. A critique-me- thread. This is nice. :3

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PostSubject: Re: Official Art Critique Thread   Tue Feb 24, 2009 11:23 pm

See?! See that evil expression at the end?

... Come to think of it, I don't really care. I don't make art.
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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 12:27 pm

ok here's mine
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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 5:55 pm

shiki rocks13 wrote:
ok here's mine

Well, It's okay. #1, it has that same bland and boring border, which I am starting to hate. You guys use it for every stinking sig you make. Ugh.

The colors flow well, but there isn't much going on in the sig at all. There's that weird... c4d thing on the left, and Ada on the right. The c4d looks weird. It's either bad quality, or you put some rather stupid blending options on it.

There's also a bad choice of text and text placement. Shiki Rocks 13 is okay, but it's really huge.. Deadly and Sexy is okay... but the placement of it was kinda bland. As for Ada Wong, I am hating it. I can hardly read Ada at all, it took me a long while to see it. Wong is easier to see, but it just looks bad to me.

You did a good job of having Ada being affected by the pinkish light. Gj on that part. That's... kinda... lighting... jaguar. Well it's a part of it.

Idk if you've heard of it, but there's an important aspect to sigs called "Flow." (*Jaguar cringes*)

It's like this: When you look at a signature, what movement is going on and where is it going? In this sig, I have no clue at all. The thing on the left is pushing right, and Ada appears to be pushing left. A signature with lots of movement in different directions creates a chaotic signature, and is overall unpleasing to the eye. This sig isn't too terrible, and you prolly havent worked on this part of signatures, but I recommend you do now.


Overall it's an okay sig. There isn't much going on, but Ada does look sexy, and the colors go well.
The text is annoying and there's tons of it, and there's that darn border, but overall its good.

*braces for impact of incoming angry insults*

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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 6:44 pm

well this was my first sig i ever made sooo ty for the criticism i wouldnt insult you for helping me improve why would i or n e one do that
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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 6:51 pm

oh and heres another. both ender and i worked on it. i told him what and where i wanted thingsand coloring but he did the actuall assembly of it

and yes same border as backround idk how it happened or why it happened. wwe (as dar as i know) did not want it like that
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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 7:20 pm

I would pretty much say the same things above but this time the colors don't go together as much and there are a lot of random ugly effects.

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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 9:18 pm

Agreed. How DID that border get thar?

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PostSubject: Re: Official Art Critique Thread   Wed Feb 25, 2009 10:40 pm

i want to be a sig designer but fkin comps won't let me download dammit...

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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 10:26 am

WELL, I WOULD POST MY LAST SIG BUT.... I MADE IT A MINUTE OR 2 AND ITS NOT RLLY A SIG. I JUST LIKE TWEWY
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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:29 pm

I just made this. I think It's pretty good. Not too good on the flow, but the lighting is cool I think. Plus I like the idea. Duh.



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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:32 pm

oooh i like the cubic effect and lighting
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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:36 pm

It's awesome, but it has no text whatsoever and Samus is not actually aiming at the enemy. Still, I can't really find much else to complain about. It looks pixelly in the top left, you should fix that. In my opinion, the left side is too crowded in comparison to the right, the right side needs a little bit more stuff happening. Also, your c4d's have a couple of random, abrupt cutoffs. They just disappear in a straight line.

Edit: Wait, why are you replacing your Lucas sig with that? You don't really use Samus that much...

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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:40 pm

You're one to talk but most of your stuff was okay.

I see the right as being more crowded but mk.

There is indeed text, and not having text isn't necessarily a bad thing. People get it wrong so much and it can kind of ruin sig's flow or just make it look bad.

There is a small Z on the bottom left Razz

Yeah I'll fix the "pixely part", though that is rly hard to notice. You're so picky Razz

Having Samus aim exactly at the enemy would be hard, I would have to really edit the picture to a big extent and it seemed fine to begin with. I just think the cursor for "aiming" was cool.

The C4D's actually dont really have any abrupt cutoffs. You're looking at it wrong. :O


Thanks for being me Razz

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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:43 pm

I noticed the Z, but I didn't really count it as text. I liked it, but I didn't see much of a reason for the blue boxes. I realize it would be ridiculous to have Samus aim exactly, but the little robotic vertebrae do cut off abruptly. I can draw an arrow to the places in Paint if you want.

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Zephron
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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 8:51 pm

Lol, nah. I'm too lazy, and if you're still trying to make that argument then you'd better not do it either Razz

Lol forceful argument based on lazyiness

The blue boxes are kinda part of the insignia for the Z btw.

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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 10:03 pm

Boxed-in text is all the rage these days. Good lighting, altho the Ing seems to be at a different light angle. The After image blur, while cool, is a LITTLE distrActing, but it is still cool. Layout is good, but as you noticed, flow is a little bit funky. Love the theme and the cursor-sight!
The box effect looks too "make shift" for this sleek sig, but I have never seen it before. Very well done and original!

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Zephron
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PostSubject: Re: Official Art Critique Thread   Thu Feb 26, 2009 10:36 pm

This guy gives me a run for my money Razz

Except he's nicer XD

Thanks Ender.

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PostSubject: Re: Official Art Critique Thread   Fri Feb 27, 2009 2:41 am

ZOMG YOUR SIG HAS BECOME A BOX!
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PostSubject: Re: Official Art Critique Thread   Sat Feb 28, 2009 10:41 am

Sorry for the double post but I just made this.



Tell me what ya think.

EDIT: COLOR VERSION!

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PostSubject: Re: Official Art Critique Thread   Sat Feb 28, 2009 1:03 pm



Meh I'll copy paste from your portfolio.

I prefer the colored version, but even then there isn't much color there at all. Don't go for that bland... try to mix up the colors more. It's so monotone it makes it look weird.

Toon Link is facing left, and I know where that picture came from so it looks kinda awkward. Why'd you do that?

The text is nice. zomg. yus. Well, it's a much better improvement from the others. This text fits in better with the sig, especially with the font and such.

Toon Link still doesn't look like he blended well to me. The blurring you did on the right was done weird, and he just looks out of place..


But overall gj. And get a more unique border!! :@

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PostSubject: Re: Official Art Critique Thread   Tue Mar 03, 2009 5:14 pm

I made a new one. I haz too much time on mah hands. Lucky for me I don't have homework so YAAAAY!



I didn't add in text because:

1. I would of messed up the sig cause I'm so terrible with text.
2. I didn't have time anyway lolz.

Anyway yea. What do you guys think?
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PostSubject: Re: Official Art Critique Thread   Tue Mar 03, 2009 11:17 pm

You should make a series of sigs based on brawl characters that just use one color.

Red for Charizard or mario
Orange for Fox or bowser
Yellow for Pikachu
Green for the links luigi or yoshi
Blue for squirtle lucario falco or sonic
purple for ganon
pink for kirby

etc.

A RAINBOW OF SIGS!

Oh, btw, I like it, but the render doesn't blend. At all rly. but atleast it's pink.

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